// layers of textural harmony //

STONE is a collection of 16 instruments grouped together by texture and timbre, lovingly recorded and processed to eek out unique qualities. Aimed at film, media and theater composers, the tool-sets featured in Stone are immediate to use and experiment with

sitfmusic – “I’ve been using this for a few weeks. I’ll say this: Stone is the most mature sounding synth I’ve ever heard. The sounds are extremely contemplative and emotionally rich. Love the whole setup”

Banks

Oscillate bank

Oscillate // is a collection of deep analogue basses sampled from vintage and modular synthesizers processed through a germanium fuzz

Pivot bank

Pivot // sustained Cello bow, unstructured Cello phrases, granular Cello and Organ fuzz. Recorded close mic for an intimate capture of the bow texture and body resonance

Fluctuate bank

Fluctuate // features hammer, mallets and plucked sounds processed on a Uher tape machine

Grain bank

Grain // completes the sonic layering with a quirky selection of noise/recorded samples for depth in your sound design

By layering these banks together you have a composer toolkit with rich sound sources that is immediate to use. Sculpting the sound further with the built in effects processing allows you to add character or create something experimental. Below is a playlist of examples of the full instrument, from composer Derek Kirkup

Effects

To complement the instrument banks there is a set of effects at the bottom half of the UI. The filter symbols also act as buttons which will reveal LFO parameters for modulation. The front panel effects controls left to right comprise of;

lo-pass cutoff

Lo-pass cutoff – filters out high frequencies. The button reveals resonance and controls for a multi shape LFO

hi-pass cutoff

Hi-pass cutoff – filters out the lower frequencies. The button reveals resonance and controls for a multi shape LFO

Saturate – with a nod to Tim Hecker, saturate at instrument level to bring out the harsher overtones, adding a warm distorted fuzz – watch the master volume!

Phase – inspired by leslie cabinets with an in-built rotating speaker, phase is a stereo effect that is bpm synced from your DAW

stereo

Stereo – a simple stereo modelling effect that can spread the stereo field of the instrument wider, or constrict to mono

room

Room – a natural sounding convolution reverb and it works especially well with the Pivot bank Cello instruments

Blur – a delay that sounds more like a reverb by taking microsecond particles and diffusing them into a reverb that stretches and spreads the sound into a wash

MPE ready

From version 1.1 upwards, Stone has a new MPE engine! It has been developed with ROLI instruments in mind but also works out of the box for the Sensel Morph. MPE is utilized for pressure to velocity, and also has assignable pressure to LP filter cutoff. Slide or Y layer is being sent on midi channel 74 where any of the banks can be applied. The walk-through video above explains how the MPE engine works

Requirements

Stone is a Kontakt library, therefore to use Stone you will need Kontakt 6.2 and above, the FULL version not the Player version. Stone is not a Kontakt Player library, so will not appear in the library browser of Kontakt. Please see our FAQ section and our terms and conditions for more information. The manual can be found here for more information on how to install and use the library